Ultra Realistic Drive — Live World
Type any two places on Earth and drive between them: the terrain, roads, towns and coastline are built in the browser from real map and elevation data while the game opens. Drive alone, or open a room and race a friend to the finish.
- Category
- Games
- Type
- In development
- Author
- Deniz Bazan
- Published
- September 19, 2026
- Topics
- Three.js
- OpenStreetMap
- Procedural
- Multiplayer
- Racing
- WebGL
- Game
Live experiment
Ultra Realistic Drive — Live World: pick two places and drive
Any place on Earth, built while the game opens
There are no hand-made maps here. The start screen is a live map: search a town, click a start and a finish, and the route between them becomes the world. Elevation tiles give the terrain at 4 m resolution near the road and 16 m out to the horizon; OpenStreetMap gives every road with its class, width, bridges and speed limits, every building footprint with its height and roof, the coastline, rivers, lakes, forests and fields. Roads are graded into the terrain the way a road builder would cut them, houses stand on their own terraces, the sea sits at sea level, and a Mediterranean town gets clay roofs, dry grass and pines while a German one gets slate, green grass and beeches. A 5 km route in a town of a thousand houses is ready in about ten seconds.
- F.01Live map on the start screen: search a place, click start and finish, drive the route
- F.02Terrain from real elevation data, roads and buildings from OpenStreetMap, built in the browser
- F.03Multiplayer rooms: invite a friend by link, line up side by side, 3-2-1, first to the finish wins
- F.04In-game vector map with zoom and pan: change place or route without leaving the game
- F.05Twelve cars: six original concept cars and the demo garage
- F.06Traffic on the same roads, in both directions, also in multiplayer
- F.07Day and night skies, dynamic resolution that holds the frame rate, depth of field and motion blur
- F.08Works on the phone: touch controls, one-finger steering, the same map and rooms
Controls
- F.01Throttle and brake: W / S or the arrow keys — steering: A / D
- F.02Handbrake: Space — camera: C — reset: R — sound: M
- F.03Map and route: N — main menu from the map panel
- F.04Steering wheels and gamepads are supported
Map data © OpenStreetMap contributors (ODbL); elevation from Mapzen terrarium tiles (AWS Open Data); routing by OSRM. Concept cars by Unity Fan and Kinetic Vehicles (CC0); textures from Poly Haven (CC0); engine loops from OpenGameArt (CC0); traffic cars from Kenney (CC0).