Ultra Realistic Drive — Blender City Ring
A Ferrari 458 on a hilly ring road around a Blender-generated city: real asphalt, kerbs and building textures, traffic in both lanes, cockpit camera and a physical tyre model.
Live experiment
Ultra Realistic Drive — drive the ring in the browser
A city modelled in Blender, driven in the browser
The town, the ring road around it and the hills it sits on come out of the Blender 5.1 Building Generator add-on: 64 buildings with real facade materials, kerbs, pavements, street lights and trees, exported as a single compressed glTF. The game keeps the same height field the Blender scene was built on, so the road profile you see is the one the city was levelled into.
- A ring road with real camber and hills, plus the city street grid
- Photoscanned asphalt, concrete pavers, brick, plaster and clay roof textures (Poly Haven, CC0)
- Traffic in both lanes with per-car jolts and collisions
- Three cameras: chase, hood and a cockpit view with the dashboard and steering wheel
- Tyre model with slip angles, load transfer, suspension travel and a six-speed gearbox
- Engine, road, wind and tyre-screech audio built from recorded loops
Controls
- Throttle and brake: W / S or the arrow keys
- Steering: A / D or the arrow keys
- Handbrake: Space
- Camera: C cycles chase, hood and cockpit
- Reset: R — sound on/off: M
Car model: Ferrari 458 Italia by vicent091036 (CC-BY). City and road generated with the Blender Building Generator add-on. Textures from Poly Haven (CC0), engine loops from OpenGameArt (CC0), traffic cars from Kenney (CC0).