Ultra Realistic Drive — Blender City Ring
A Ferrari 458 across six hand-built maps — a hilly ring road, a skyscraper metropolis, riverside towers, an old town above a lake, a mountain village and a Mediterranean coast — on photoscanned surfaces, under skies that run from morning to night.
- Category
- Games
- Type
- In development
- Author
- Deniz Bazan
- Published
- September 14, 2026
- Topics
- Three.js
- Blender
- PBR
- Racing
- WebGL
- Game
- Experimental
Live experiment
Ultra Realistic Drive — drive the ring in the browser
Six cities modelled in Blender, driven in the browser
Every map is its own place: Tepeli Şehir, a mixed-texture city on a hilly ring road through forest; Metropol, a skyscraper core on flat plain; Gökdelenler, high towers along a river; Eski Şehir, an old town on hills above a lake in evening sun; Kasaba, a town in a mountain valley at morning light; and Akdeniz, a dry, hazy coast of rocks and beach. The buildings come out of the Blender Building Generator add-on with real facade materials, kerbs, pavements, street lights and trees. The game keeps the same height field each Blender scene was built on, so the road profile you drive is the one the city was levelled into.
- F.01Six maps, each with its own terrain, touring road, HDRI sky and weather mood
- F.02Touring roads cut through rock walls, past guardrails and scattered boulders
- F.03Photoscanned asphalt, concrete pavers, brick, plaster and clay roof textures (Poly Haven, CC0)
- F.04Instanced city sprawl spreading out around each centre
- F.05Day and night: skies and lighting run from morning through noon and evening to night
- F.06Traffic that follows a road graph, in both lanes, with per-car jolts and collisions
- F.07Three cameras: chase, hood and a cockpit view with the dashboard and steering wheel
- F.08Tyre model with slip angles, load transfer, suspension travel and a six-speed gearbox
- F.09Procedurally generated car materials, with depth of field on the camera
- F.10Minimap you can click to teleport, and a drawer that holds the HUD settings
- F.11Engine, road, wind and tyre-screech audio built from recorded loops
- F.12Ten languages, picked from the browser
Controls
- F.01Throttle and brake: W / S or the arrow keys
- F.02Steering: A / D or the arrow keys
- F.03Handbrake: Space
- F.04Camera: C cycles chase, hood and cockpit
- F.05Reset: R — sound on/off: M
Car model: Ferrari 458 Italia by vicent091036 (CC-BY). City and road generated with the Blender Building Generator add-on. Textures from Poly Haven (CC0), engine loops from OpenGameArt (CC0), traffic cars from Kenney (CC0).