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Blob Matter — Browser Fracture Lab

A Houdini-inspired, node-based destruction sandbox with live fracture stages, editable RBD connections and browser simulation.

by Deniz Bazan· July 20, 2026· 26 views

Live experiment

Blob Matter — Live Fracture Lab

Ready in browser

A graph you can actually rebuild

Every stage keeps typed inputs and outputs. Connect Geometry to Geometry, fracture an already fractured stream, insert a cluster or collider anywhere it belongs, and click a node's display flag to inspect only that stage. The default graph is an example, not a locked pipeline.

  • Drag or click compatible sockets to reconnect the graph
  • Preview source geometry, scatter points, fractures, clusters, constraints or simulation
  • Ground Grid and Collider Object feed the RBD Solver collider socket
  • RBD Solver exposes high-res geometry, proxy geometry, constraints and simulation
  • Restart, stop, pause and quality controls use a deterministic frame-one state
  • Cook Console reports graph changes, timings, piece counts and constraint counts

Next rendering milestone

The next pass will move beyond the current lightweight viewport shading: a dedicated WebGL render layer, directional and environment lights, material nodes, interior fracture materials, shadows and high-resolution mesh import/export are planned without changing the graph's typed geometry flow.

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