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Blob Matter — Browser Fracture Lab
A Houdini-inspired, node-based destruction sandbox with live fracture stages, editable RBD connections and browser simulation.
by Deniz Bazan· July 20, 2026· 26 views
Live experiment
Blob Matter — Live Fracture Lab
Ready in browser
A graph you can actually rebuild
Every stage keeps typed inputs and outputs. Connect Geometry to Geometry, fracture an already fractured stream, insert a cluster or collider anywhere it belongs, and click a node's display flag to inspect only that stage. The default graph is an example, not a locked pipeline.
- Drag or click compatible sockets to reconnect the graph
- Preview source geometry, scatter points, fractures, clusters, constraints or simulation
- Ground Grid and Collider Object feed the RBD Solver collider socket
- RBD Solver exposes high-res geometry, proxy geometry, constraints and simulation
- Restart, stop, pause and quality controls use a deterministic frame-one state
- Cook Console reports graph changes, timings, piece counts and constraint counts
Next rendering milestone
The next pass will move beyond the current lightweight viewport shading: a dedicated WebGL render layer, directional and environment lights, material nodes, interior fracture materials, shadows and high-resolution mesh import/export are planned without changing the graph's typed geometry flow.
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