Blob Matter — Browser Fracture Lab
A Houdini-inspired, node-based destruction sandbox with live fracture stages, editable RBD connections and browser simulation.
- Category
- Apps
- Type
- In development
- Author
- Deniz Bazan
- Published
- July 20, 2026
- Topics
- RBD
- Node Editor
- Fracture
- Web Simulation
- Experimental
Live experiment
Blob Matter — Live Fracture Lab
Ready in browser
§ 01
01 / 02A graph you can actually rebuild
Every stage keeps typed inputs and outputs. Connect Geometry to Geometry, fracture an already fractured stream, insert a cluster or collider anywhere it belongs, and click a node's display flag to inspect only that stage. The default graph is an example, not a locked pipeline.
- F.01Drag or click compatible sockets to reconnect the graph
- F.02Preview source geometry, scatter points, fractures, clusters, constraints or simulation
- F.03Ground Grid and Collider Object feed the RBD Solver collider socket
- F.04RBD Solver exposes high-res geometry, proxy geometry, constraints and simulation
- F.05Restart, stop, pause and quality controls use a deterministic frame-one state
- F.06Cook Console reports graph changes, timings, piece counts and constraint counts
§ 02
02 / 02Next rendering milestone
The next pass will move beyond the current lightweight viewport shading: a dedicated WebGL render layer, directional and environment lights, material nodes, interior fracture materials, shadows and high-resolution mesh import/export are planned without changing the graph's typed geometry flow.
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